Think of everything that went wrong in society over the last two decades such as the North Hollywood shootout, the Columbine High School massacre and 2012 Aurora shooting, this game brings all those terrible memories back into video game form. It’s so wrong that we even think it should be permanently banned and we’ve shown readers a lot of shocking crap over the years.
Hatred is pretty much a nightmare for parents. Don’t be surprised if this game inspires the next big massacre. Hatred is now officially set for release on June 1, 2015 for Windows PC.
]]>For those of you looking to spice up the next four days with a small Star Wars celebration will be happy to hear that Verizon and Disney will kick off a party tomorrow, and will fully reveal EA’s Star Wars: Battlefront on Friday during a one hour panel. Live-streaming will be hosted on StarWars.com.
Star Wars: Battlefront is a high-velocity shooter that was first teased during EA’s 2013 panel at E3. It’s currently being developed by the makers of Battlefield, DICE.
Join the talented team from DICE as they give fans their first look at Star Wars Battlefront and debut the official reveal trailer for this highly anticipated game. Learn how unprecedented access to the Lucasfilm archives and the award-winning Frostbite technology is helping to create an immersive experience that is truly ‘most impressive.’ DICE will also show fans how Star Wars Battlefront will give them the chance to live out their epic Star Wars battle fantasies.
In addition to the game’s presentation on Friday, April 17th, at 10:30 a.m. PST/1:30 p.m. EST, there will also be panels with Star Wars director J.J Abrams and actors Mark Hamill and Carrie Fisher, who will all talk about The Force Awakens and more.
Star Wars: Battlefront is slated for release during holiday 2015 on Xbox One, PlayStation 4, and PC.
We have invited some media and influencers to try the game at our studio. We are glad to say that they really enjoyed the experience and that soon you will be able to read their impressions. Stay tuned, said Ubisoft.
Players start on a multi-floored aircraft and then fight their way through a bunch of enemies until they reach the airport’s terminal. The footage is very similar to the multiplayer hostage rescue gameplay demo shown during the game’s first reveal at E3 2014. However, the footage now reveals that players can set up barriers to block doorways and create cover against enemies.
For those who plan on pre-ordering Rainbow Six: Siege will get access to the Closed Beta later on this year. The tactical shooter is due to launch at some point this year.
]]>Unlike the last Alone in the Dark game that was released in 2008, Illumination’s story won’t be told through cut scenes and dialogue this time, but through the player’s progression and interaction within the world of the game. In cooperative multiplayer, you will have the option to select one of four playable characters: Hunter, Witch, Engineer, and Priest — each armed with different abilities and weapons.
In “the power of illumination” mode, the player must activate sources of light in order to defeat creatures such as the Shapes, Goblins, Demons, Ghouls, Hell Hounds and Reapers.
Lastly, Illumination is currently in development by a new studio called Pure FPS and is expected to launch on the Windows PC in November 2014.
Alone in the Dark brings you to the abandoned town of Lorwich, Virginia. Located near Virginia’s southern border, Lorwich was a flourishing industrial town with a bustling business generated by the local mines. These prosperous days came to an end when a flood devastated the mining facility, leaving behind nothing but destruction in its wake. The disaster forced an immediate evacuation, leaving the town desolate. It has been years since the accident, and the town has long been forgotten.
But the cause of the accident is still a mystery, and years later, nobody dares step foot in the town for fear of what lies there. There have been numerous reports of strange creatures and a dark, brooding fog within the town. Some locals who believe in the supernatural say that there lurks an ever-present force known as The Darkness. The Darkness can reveal itself in many ways, such as fog, apparitions, and creatures. It has cast its spell over Lorwich, enveloping everything in its path. It is up to you to help defend the town by fighting back the Forces of Darkness.
]]>After being positioned as 2014’s “defining” Xbox One and PlayStation 4 game, it appears that developer Turtle Rock Studios isn’t taking that accolade for granted. According to the studio’s president, Karl Slatoff, the creative team behind Evolve requires more time to polish the co-op FPS. Since next-gen consoles hit the market last year, I’ve noticed that this issue seems to be a lot more common than before because it feels like developers still have lots to learn on both leading consoles. By no means, should this be considered a bad thing, in my opinion.
Slatoff also mentioned that the new release window for Evolve is “pretty terrific” in terms of competition:
Historically, we’ve always benefited from giving the creative teams more time to polish the titles; we’ve never regretted it.
It’s not at all crowded, and we will benefit from the fact that there are a lot of holiday sales of consoles so the install base will be bigger.
2K Games will officially release Evolve on February 10, 2015, on Xbox One, PlayStation 4, and PC; no last-gen versions have been announced yet.
]]>Battlefield 4 launches for Windows PC on October 29, 2013, including the PS3, and Xbox 360.
– Intel Quad-Core or six core AMD processor
– Nvidia GTX 660 or Radeon HD 7870
– 3GB of Graphics Memory
– 8GB of Ram
– Windows 8 64-bit
– Intel Core 2 Duo or Athlon X2
– GeForce 8800 GT
– 4GB of RAM
– Windows Vista SP2 32-bit
* 30GB of free hard drive space
]]>The leaked e-mail confirms that a rebooted version of Prey 2 is being developed at Arkane Studios in Austin, Texas. It’s well-known that Prey 2 has been plagued with difficulties, despite a 2011 E3 trailer (seen above) and a playable build promoting the game. However, Bethesda delayed the game based on the fact that Human Head Studios’ work was “simply not good enough.” This certainly explains the shift in development from Human Head to Arkane, which will completely scrap any previous development and focus their fresh start on “a spiritual successor to System Shock 2,” according to Kotaku.
The news here has little to do with the fact that Prey 2 is in the works, a fact that was made known last May, and more to do with the fact that development has moved to Arkane. The leaked e-mail belonged to creative director Raphael Colantonio, who reportedly sent out an e-mail to staff the same day as the leak stating:
“Now that the news is out, we’ll be contacted left and right by press sneak f***s who will want to know more. Please don’t answer to any of their requests.”
Since us “sneak fucks” are all over this, stay tuned to Yell! Magazine as this story develops.
Rock Hard \m/
]]>From a translated statement, Starbreeze CEO Bo Andersson-Klint said:
“Not only have we managed to deliver a desirable product in PayDay 2 but also executed a promotion that few companies of our size can. We now look forward to the royalty income that can secure the company’s development of its own IP in the future.”
“That PayDay 2 generates revenue for the company six days before the release is, of course, very unusual for games of this size and strengthens the long-term nature of our strategy.”
In addition to that announcement, developer Overkill Software also confirmed that PayDay 2 will be first available on Steam from August 13, 2013. No official date was mentioned for other platforms, however, PayDay 2 should be expected from August 13th and 16th.
In the meantime, make sure you check out and share the stellar screenshots above.
]]>Did you enjoy Rage, a post-apocalyptic FPS that launched for the PC, Xbox 360, and PS3 in 2011? If so, did you ever wonder about a sequel in the franchise? Yes! Then we’ve got a special new update on Rage courtesy of Joystiq.
Over the weekend, id Software cofounder Tom Willits said that he is proud about the universe that they built in Rage, and that the “franchise is not dead” during QuakeCon 2013 in Dallas, Texas. However, Willits made it clear that development on the game isn’t getting started anytime soon, but the universe he created is easy to “step back into.”
“I’m proud of what we did, I’m proud of the universe that we built. The franchise is not dead,” Willits said. “We’re not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I’m still proud that we did something that was different–it wasn’t like the games that we’ve done in the past.”
In addition, Willits also touched on the id Tech 5 game engine that Rage was initially built on, which is currently being actively upgraded since it’s flexible and robust . It’s an engine that continues to be used in other Bethesda products such as Wolfenstein: The New Order.
“We really tried to do one engine that worked for everything,” Willits said. “It really helps establish a robust tech that, as John [Carmack] said last night, we’re adding stuff into it based on the new consoles, and it’s allowed people to make different games because the technology is flexible and robust and works on everything.”
We promise to bring you more updates on a sequel to Rage, if development starts in the near future.
]]>Video games are based on all kinds of cool properties these days, but the sad fact is that most licensed titles totally suck. The problem is usually that developers have little choice but to rush a game to coincide with the release of a movie or some such thing. Luckily, in the case of developer 4A’s Metro series (based on the series of novels by author Dmitri Glukhovsky), zero time constraints (beyond the normal release windows) means that the tale of Artyom and the post-apocalyptic Moscow Metro tunnels remains one of the cooler IPs in games today.
Following the demise of publishing giant THQ, it was almost uncertain that the sequel to the atmospheric Metro 2033 would be released. But when the title was picked up by Deep Silver (Dead Island), all of us super fans breathed a collective sigh of relief; this is one hell of a game.
Following World War 3, the denizens of Moscow are forced to live within the sprawling Metro system when the surface is rendered uninhabitable by extreme radiation. Each station becomes its own sovereign city and clashing ideologies in the form of communism, Nazi-ism and beyond are laying the groundwork for the possibility for another awful war.
We rejoin Artyom following his courageous missile strike against the Dark Ones, a new race of humanoid beings that appeared in the wake of WW3 and who thrive in the harsh radioactive atmosphere of Moscow. The Dark Ones appeared to be the greatest threat to mankind with their ability to enter minds and kill with ease. Also, they’re spooky as hell and look like some sort of combination between an alien and a zombie. Thus, Artyom and his Ranger brethren wiped them out, or so it was thought. Your old friend Khan has tracked down the last of them, and it is up to you to find the young Dark One and discover its place in the grand scheme of things. Will this bizarre creature cause the downfall of the Metro, or will he be mankind’s last hope for redemption and a sustainable future?
Though former THQ president Jason Rubin recently wrote an open letter admonishing the working conditions under which Ukrainian developer 4A was operating, Metro: Last Light is a superb blend of gritty, post-apocalyptic decay, political intrigue, and good old-fashioned action/adventure. What begins as a simple mission to locate and study the last of the Dark Ones soon spirals out of control and becomes a race against time to save humanity from itself. Every time Artyom turns around, he is faced with another set of problems that send him barreling through the massive Metro and through such terrifying locales as a Nazi-run concentration camp, communist occupied train yards, and mutant spider-infested catacombs.
Thankfully, there’s an expanded arsenal at your disposal to help keep you alive. The inaugural installment of the series only boasted a handful of weapons, but the sequel not only adds some fun new toys with which to experiment, there’s also the option for attaching different scopes, silencers, barrel extensions, and laser sights to your weaponry. This helps provide a stealthier means of execution similar to taking outposts in Farcry 3. Oh sure, you can run into any situation with guns blazing, but the smart player takes his time and surveys his surroundings. You’ll now have the option to shut off circuit breakers so as to easily hide in the shadows. It’s tricky at first, but with the visibility meter built into your watch, you’ll be silently taking out bad guys with throwing knives and pneumatic sniper rifles from the shadows in no time.
You’re still equipped with your handy headlamp, and the clever hand-crank generator mechanic returns from the first game to help keep you out of darkness. Enemy AI has been dumbed down a bit on easier difficulty levels (this is not a bad thing), which means that you won’t be spotted from a million miles away this time around. You’ll be able to truly take in the spectacle that is the Metro system. Last Light was built on a budget, but the amount of detail found in every station, tunnel, or trip to the surface is mind-blowing. It’s one of the most creative game worlds since Bioshock’s Rapture, and fits the dark tone of how far humanity is willing to go to kill one another quite nicely.
Players looking for the ultimate challenge will be glad to know that Ranger Mode makes its return in Last Light (it’s free with the special edition, $5 otherwise). By limiting the HUD and resources while simultaneously upping enemy AI intelligence and endurance, you’ll truly feel the desperation and frustration that would come with trying so hard to bring peace to humanity. This means that things get a little more real, and Ranger Mode should only be played by Metro or FPS veterans.
Hit the jump to continue reading the review of Metro: Last Light…