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Zerg Rush! StarCraft II: Heart Of The Swarm Now Live

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StarCraft II: Heart of the Swarm

StarCraft II: Heart of the Swarm

Hail to the Queen of Blades! Blizzard Entertainment today set off a global zerg invasion with the launch of StarCraft II: Heart of the Swarm, the next chapter in the epic saga of StarCraft II. Kerrigan has arrived, and with the help of her brood, she aims to take down Arcturus Mengsk once and for all.

Players can now purchase Heart of the Swarm in retail stores throughout the U.S., Canada, Europe, Russia, South Korea, Australia, New Zealand, Southeast Asia, Mexico, Chile, Brazil, Taiwan, Hong Kong, and Macau, as well as digitally via the game’s official website. Release plans for mainland China will be announced at a later date.

“Heart of the Swarm enhances every aspect of StarCraft II,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “In addition to Kerrigan’s campaign and the new multiplayer units and maps, we think players will really enjoy the new online elements and new features that make StarCraft II more fun and easier to learn than ever before.”

Heart of the Swarm Game Features

Heart of the Swarm picks up the story where StarCraft II: Wings of Liberty left off, focusing on Kerrigan’s quest to reunite the Swarm and exact revenge on Arcturus Mengsk. Over the course of 20 campaign missions, players will follow Kerrigan as she sweeps across the galaxy, incorporating a variety of distinctive zerg species into her brood. Kerrigan will grow in strength from mission to mission, and players will be able to customize her with powerful new abilities, as well as evolve various zerg strains into fearsome new subspecies to suit their play style.

StarCraft II: Heart of the Swarm

New weapons of war also debut in Heart of the Swarm‘s multiplayer, including new units such as Terran Hellbats, Zerg Swarm Hosts, and Protoss Tempests, while certain existing units from Wings of Liberty will be updated with new capabilities. In addition, several new features will enhance the game experience, including group and clan systems; training and versus-A.I. modes, to help new players transition from the campaign into multiplayer; unranked matchmaking; Global Play, enabling players to battle others in different regions around the world; additional stat tracking; user interface improvements; an enhanced physics system, for more visceral-looking battles; “Watch With Others” and “Take Command,” to watch replays with friends as well as jump in and assume control at any point; a leveling system that gives Heart of the Swarm players a new way to earn customization options for their online profiles; and much more.

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