Castlevania: Lords Of Shadow 2 Is A Family Slayer

Castlevania: Lords of Shadow 2
Castlevania: Lords of Shadow 2Castlevania: Lords of Shadow 2Castlevania: Lords of Shadow 2Castlevania: Lords of Shadow 2Castlevania: Lords of Shadow 2Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2 lands on shelves on February 25, 2014, for PlayStation 3, Xbox 360, and Windows. If you want to know what to expect ahead of time, check out what Konami producer Dave Cox had to say:

We’re doing a game about vampires so we want to do some nasty, vampiric things. The family at the beginning, we did that because up to that point you’d played as a bit of a badass and then we just give the player a gentle reminder that you’re actually a really nasty piece of work.

The family Cox mentions is the one introduced near the top of the game. First, Gabriel Belmont is introduced as the brutal Dracula who lays waste to an entire army of knights. Next, and hundreds of years later, we see Dracula as a weak and pathetic loser holed up in a crypt. And finally the family — consisting of a husband, wife, and daughter — comes into play.

Locked in a room with the family, Dracula will kill the father before feeding on the mother in front of her crying little girl. Once the mother has been drained, Dracula reaches out for the child, who screams as the camera cuts away.

Just the description of those horrors has me itching to play Castlevania: Lords of Shadows 2. It also plays into what I believe vampires should be, horrific monsters instead of the glittering, romantic symbols that they’ve become.

As Dracula, your armory will consist of an upgradeable the Blood Whip, an upgradeable Void Sword, and, later, the Chaos Claws. About the gameplay combat, Cox asserts:

It’s about testing combos to find weaknesses. We wanted to get away from spamming an attack button and so the Focus System is designed to promote skillful play… You’ve really got to think about what you’re doing.

The reported aesthetics and less linear scope of the game have also liberated it from its predecessor. Again, Cox states:

We felt a bit more liberated this time around and so we have taken a few more risks. I think that when we were making the first game we were kind of afraid and that fear held us back a bit, this time we’re really pushing the boat out and trying some new things.

So, what do you think: Does Castelvania: Lords of Shadow 2 sound like a winner? Let us know in the comments below.

Source: IGN

Rock Hard \m/

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